IS

Kumar, Nanda

Topic Weight Topic Terms
0.409 information presentation graphics format systems graphical graphs design recall representation comprehension experimental presentations experiment presented
0.308 piracy goods digital property intellectual rights protection presence legal consumption music consumers enforcement publisher pirate
0.286 advertising search online sponsored keywords sales revenue advertisers ads keyword organic advertisements selection click targeting
0.276 content providers sharing incentive delivery provider net incentives internet service neutrality broadband allow capacity congestion
0.181 social networks influence presence interactions network media networking diffusion implications individuals people results exchange paper
0.165 perceived results study field individual support effects microcomputer pressure external usefulness test psychological obligations characteristics
0.154 online consumers consumer product purchase shopping e-commerce products commerce website electronic results study behavior experience
0.148 reviews product online review products wom consumers consumer ratings sales word-of-mouth impact reviewers word using
0.142 model models process analysis paper management support used environment decision provides based develop use using
0.106 research study different context findings types prior results focused studies empirical examine work previous little
0.104 task fit tasks performance cognitive theory using support type comprehension tools tool effects effect matching
0.103 pricing services levels level on-demand different demand capacity discrimination mechanism schemes conditions traffic paper resource

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Benbasat, Izak 2 Asdemir, Kursad 1 Jacob, Varghese S. 1 Johar, Monica S. 1
Mookerjee, Vijay S. 1
3-D graphics 1 asymmetric information 1 consumer reviews 1 cost per click (CPC) 1
cost per impression (CPM) 1 content piracy 1 content provision and distribution 1 Computer graphics 1
delegation 1 delivery delay 1 e-commerce 1 human information processing 1
information characteristics 1 information presentation 1 information processing 1 information retrieval 1
online advertising 1 perceived usefulness 1 personalization 1 pricing models 1
principal-agent model 1 P2P networks 1 recommendations 1 social presence 1

Articles (4)

Pricing Models for Online Advertising: CPM vs. CPC. (Information Systems Research, 2012)
Authors: Abstract:
    Online advertising has transformed the advertising industry with its measurability and accountability. Online software and services supported by online advertising is becoming a reality as evidenced by the success of Google and its initiatives. Therefore, the choice of a pricing model for advertising becomes a critical issue for these firms. We present a formal model of pricing models in online advertising using the principal-agent framework to study the two most popular pricing models: input-based cost per thousand impressions (CPM) and performance-based cost per click-through (CPC). We identify four important factors that affect the preference of CPM to the CPC model, and vice versa. In particular, we highlight the interplay between uncertainty in the decision environment, value of advertising, cost of mistargeting advertisements, and alignment of incentives. These factors shed light on the preferred online-advertising pricing model for publishers and advertisers under different market conditions.
Content Provision Strategies in the Presence of Content Piracy. (Information Systems Research, 2012)
Authors: Abstract:
    We consider a publisher that earns advertising revenue while providing content to serve a heterogeneous population of consumers. The consumers derive benefit from consuming content but suffer from delivery delays. A publisher's content provision strategy comprises two decisions: (a) the content quality (affecting consumption benefit) and (b) the content distribution delay (affecting consumption cost). The focus here is on how a publisher should choose the content provision strategy in the presence of a content pirate such as a peer-to-peer (P2P) network. Our study sheds light on how a publisher could leverage a pirate's presence to increase profits, even though the pirate essentially encroaches on the demand for the publisher's content. We find that a publisher should sometimes decrease the delivery speed but increase quality in the presence of a pirate (a quality focused strategy). At other times, a distribution focused strategy is better; namely, increase delivery speed, but lower quality. In most cases, however, we show that the publisher should improve at least one dimension of content provision (quality or delay) in the presence of a pirate.
The Influence of Recommendations and Consumer Reviews on Evaluations of Websites. (Information Systems Research, 2006)
Authors: Abstract:
    Recommendations and consumer reviews are universally acknowledged as significant features of a business-to-consumer website. However, because of the well-documented obstacles to measuring the causal impact of these artifacts, there is still a lack of empirical evidence demonstrating their influence on two important outcome variables in the shopping context: perceived usefulness and social presence. To test the existence of a causal link between information technology (IT)-enabled support for the provision of recommendations and consumer reviews on the usefulness and social presence of the website, this study employs a novel approach to generate the experimental conditions by filtering the content of Amazon.com in real time. The results show that the provision of recommendations and consumer reviews increases both the usefulness and social presence of the website.
THE EFFECT OF RELATIONSHIP ENCODING, TASK TYPE, AND COMPLEXITY ON INFORMATION REPRESENTATION: AN EMPIRICAL EVALUATION OF 2D AND 3D LINE GRAPHS. (MIS Quarterly, 2004)
Authors: Abstract:
    Most of the recent research in data visualization has focused on technical and aesthetic issues involved in the manipulation of graphs, specifically on features that facilitate data exploration to make graphs interactive and dynamic. The present research identifies a gap in the existing knowledge of graph construction, namely potential problems in both 3D and 2D graphs that will impede comprehension of information when three or more variables are used in a graphical representation. Based on theories regarding perceptual issues of graph construction (Bertin 1981; Pinker 1991), we evaluate specific cases where 3D graphs may outperform 2D graphs, and vice-versa. Two experiments have been conducted to test these hypotheses, and 3D graphs have been found to consistently outperform 2D graphs in all of our experimental scenarios. A third experiment has been conducted to identify situations where 2D graphs might perform at least as well as 3D graphs, but its results suggest that 3D graphs outperform 2D graphs even for simple tasks, thus leading to the conclusion that 3D graphs perform better than 2D graphs under all task conditions with more than two variables.